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  <titleInfo>
    <title>Game AI Pro 360</title>
    <partName>Guide to architecture</partName>
  </titleInfo>
  <name type="personal">
    <namePart>Rabin, Steve</namePart>
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    <dateIssued encoding="marc">2020</dateIssued>
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  <physicalDescription>
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  <abstract>"Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--</abstract>
  <note type="statement of responsibility">[edited] by Steve Rabin.</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Software architecture</topic>
  </subject>
  <subject authority="bisacsh">
    <topic>COMPUTERS / General</topic>
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  <subject authority="bisacsh">
    <topic>COMPUTERS / Computer Graphics / Game Programming &amp; Design</topic>
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  <classification authority="lcc">QA76.76.C672</classification>
  <classification authority="ddc" edition="23">794.8/1525</classification>
  <identifier type="isbn">9780429055058</identifier>
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